|Posted by Arkon on October 19, 2014 at 7:40 PM||comments (2)|
Long time, no see, Unrealism Community.
I know I have been MIA for nearly two months now, but I finally got a new job, and will start sometime next week, which means you will probably see me on here more often (because it's only part-time). Also, I have been traveling back and forth between my current place, and the old house, and I'm surprised it still hasn't undergone foreclosure, yet. However, this time, the "grace period" may not last too much longer.
Read Full Post »
|Posted by Arkon on August 20, 2014 at 11:45 PM||comments (0)|
Greetings, Unrealism Community. I meant to post this much, much sooner, but I was out of town at the time, so this is solely posted for the sake of commiseration.
On August 11, 2014, Robin Williams has taken his own life. It was reported he was suffering from severe depression, and alcoholism.
As much as I admired Robin Williams, as well as Nintendo and gaming in general, I never knew about this interesting fact until his death, but he was quite a dedicat...Read Full Post »
|Posted by Arkon on August 7, 2014 at 3:15 AM||comments (0)|
According to a fellow memeber on here (J), the Unreal Gold master server is down via GameSpy, which means the public servers running via GameSpy will no longer appear online in your public servers lists while running Unreal Gold. This also means you will no longer be able to play Unreal Gold onlie until you switch your master server configuration.
For more information on how to reconfigure your .i...Read Full Post »
|Posted by Arkon on August 7, 2014 at 2:45 AM||comments (0)|
Greetings, all. I know it's been several months since the last update on here, because life has been happening; that's all I can say, right now because I'm actually too lazy to type anything else, right now.
Anyways, I had the OS X 10.10 Yosemite Preview 1 back in June, and tested it with Unreal Gold, UT99, and Deus Ex Wineskin/Cider Wrappers. All of them work like they did in previous OS X iterations, but some of the OS X-native OpenGL-reliant programs ...Read Full Post »